Known Updates & Timeline
Original Launch Period
Originally slated for a June 14, 2025 launch before subsequent refinement delays into 2026. The game underwent significant developmental iterations during alpha and beta testing phases throughout 2025.
- Initial release with core 13 Agents
- Basic floor generation system
- Standard Infecteds only (Main Infecteds added later)
- Emblem system implemented
Floor 5 Main Infected Introduction
A significant update introduced Main Infecteds that only spawn on Floor 5 and above:
- Infected Koi
- Infected Squiddle
- Infected Solar
- Infected Fizzle
Infected Phantasia remains unreleased as of the latest data.
Card System Expansion
The Card Vote system was expanded with new cards:
- Motivate card discovered to dramatically boost Research Capsule yields
- Suppression card recognized as essential for Panic Mode survival
- Community-driven meta shifts around optimal card selections
Game Mechanics Evolution
| Mechanic | Initial State | Current State |
|---|---|---|
| Elevator Prep Time | 15 seconds | 15 seconds (unchanged) |
| Base Machines per Floor | 4 | 4 + scaling |
| Panic Mode Duration | 30 seconds | 30 seconds (unchanged) |
| Main Infected Unlock | None | Floor 5 |
| Agent Roster Size | 13 Agents | 13 Agents (no additions documented) |
Known Issues & Community Concerns
Economic Balance
The extreme pricing models for advanced characters (Koi at 4,500 Malachor) juxtaposed against statically rigid, low-yield payout structures have birthed a volatile and mathematically inflexible player psychology. The overwhelming reliance on the "Motivate" card has severely compromised public matchmaking viability.
Third-Party Exploits
The proliferation of ESP scripts and pixel-reading AutoHotkey macros threatens the competitive integrity of the game. Without server-side encryption updates or Skill Check randomization, exploit prevalence continues to increase.
Help Us Keep This Updated
This wiki is community-driven. If you have verified information about patches or updates, please contact us through our Discord or submit a pull request on GitHub.